EdzyEdzy
AI Tutor
CBSE AI TutorStep-by-step CBSE study help for Classes 6-12.
WhatsApp TutorGet AI tutor help directly on WhatsApp.
CBSE
Class 6CBSE Class 6 subjects and study material.EnglishMathematicsHindiUrdu
Class 7CBSE Class 7 subjects and study material.EnglishMathematicsHindiUrdu
Class 8CBSE Class 8 subjects and study material.EnglishMathematicsHindiUrdu
Class 9CBSE Class 9 subjects and study material.EnglishMathematicsHindiUrdu
Class 10CBSE Class 10 subjects and study material.EnglishMathematicsHindiUrdu
Class 11CBSE Class 11 subjects and study material.EnglishMathematicsHindiUrdu
Class 12CBSE Class 12 subjects and study material.EnglishMathematicsHindiUrdu
Play
DuelChallenge another student in a quick learning duel.
RumbleJoin live academic competitions and leaderboards.
BadgesTrack milestones and learning achievements.
Get AppDownload Edzy for faster access on mobile.
Schools
Inter-School ChampionshipExplore Edzy's school championship.
School InstitutionBrowse schools and institutions.
State Wise SchoolFind schools by state.
District Wise SchoolFind schools by district.
Resources
StudyStudy ToolsCalculatorPlanners
ContentBlogsNews Article
CompareEdzy vs GPTEdzy vs GeminiEdzy vs Others
Buy
SearchDownload AppLogin
EdzyEdzy

Edzy for Classes 6-12

Edzy is a personal AI tutor for CBSE and State Board students, with curriculum-aligned guidance, practice, revision, and study plans that adapt to each learner.

  • Email: always@edzy.ai
  • Phone: +91 96256 68472
  • WhatsApp: +91 96256 68472
  • Address: Sector 63, Gurgaon, Haryana

Follow Edzy

Browse by Class

  • CBSE Class 6
  • CBSE Class 7
  • CBSE Class 8
  • CBSE Class 9
  • CBSE Class 10
  • CBSE Class 11
  • CBSE Class 12
Explore the CBSE resource hub

Explore Edzy

  • Study Resources
  • Free Study Tools
  • Best Apps for Board Exams
  • Edzy vs ChatGPT
  • About Us
  • Why We Built Edzy
  • Blog
  • CBSE AI Tutor
  • Chrome Extension

Support & Legal

  • Help & FAQs
  • Accessibility
  • Privacy Policy
  • Terms & Conditions
  • Refund Policy
  • Cookie Policy
  • Site Directory

© 2026 Edzy. All rights reserved.

Curriculum-aligned learning paths for students in Classes 6-12.

Chapter Hub

Describing Motion Around Us

Explore how motion is described in everyday life using position, distance, displacement, speed, velocity, and acceleration. Learn to interpret motion through position–time and velocity–time graphs, and apply kinematic equations for constant acceleration. Includes an introduction to motion in a plane and uniform circular motion.

Summary, practice, and revision
CBSE
Class 9
Science
Exploration

Describing Motion Around Us

Download NCERT Chapter PDF for Describing Motion Around Us – Latest Edition

Access Free NCERT PDFs & Study Material on Edzy – Official, Anytime, Anywhere

Live Challenge Mode

Ready to Duel?

Challenge friends on the same chapter, answer fast, and sharpen your concepts in a focused 1v1 battle.

NCERT-aligned questions
Perfect for friends and classmates

Why start now

Quick, competitive practice with instant momentum and zero setup.

More about chapter "Describing Motion Around Us"

This chapter, “Describing Motion Around Us” (Exploration, Class 9 Science), builds a clear foundation for studying motion by first choosing a reference point and describing position using both distance and direction. It explains when an object is said to be in motion or at rest, and carefully distinguishes total distance travelled from displacement (a directional quantity). You then learn how to quantify “how fast” through average speed (distance/time) and average velocity (displacement/time), including conditions when they become equal or when average velocity can be zero despite non-zero speed. Next, the chapter develops the idea of average acceleration as the rate of change of velocity and highlights that acceleration depends on how quickly velocity changes, not on how large velocity is. Graphs become a key tool: the slope of a position–time graph gives velocity, while the slope of a velocity–time graph gives acceleration; the area under a velocity–time graph gives displacement. Finally, for straight-line motion with constant acceleration, you learn the kinematic equations (v = u + at, s = ut + 1/2 at^2, v^2 = u^2 + 2as) and apply them to real situations like braking distance. The chapter also introduces motion in a plane and uniform circular motion, where speed may be constant but velocity direction changes continuously.
Learn Better On The App
Consistency made easier

Smart Study Reminders

Stay on track with timely nudges that help you keep your study streak alive.

Daily reminders
Better follow-through

Faster access to practice, revision, and daily study flow.

Edzy mobile app preview

Class 9 Science Chapter 4: Describing Motion Around Us (Exploration) | Distance, Displacement, Speed, Velocity, Acceleration

Class 9 Science (Exploration) Chapter 4 explains motion in a straight line and in a plane: position and reference point, distance vs displacement, average speed/velocity, average acceleration, motion graphs, and kinematic equations for constant acceleration, plus uniform circular motion.

To describe an object’s position, you first choose a fixed reference point (origin). Then you state the object’s distance and direction from that reference point at a particular instant of time. In straight-line motion, direction can be represented using plus (+) and minus (–) signs: positions to the right of the origin are usually taken as positive, and to the left as negative. Position must be linked to a specific time, because motion is identified by how position changes with time relative to the chosen reference point.
An object is said to be in motion if its position with respect to a chosen reference point changes with time. If its position does not change with time relative to that reference point, the object is at rest. This means motion and rest depend on the reference point you select. For example, a vehicle may be at rest relative to a passenger inside it but moving relative to the road. In this chapter’s straight-line examples, the reference point is clearly fixed as an origin on a line.
A reference point is necessary because position can only be defined relative to something fixed. Without selecting a reference point (origin), you cannot say where an object is or whether it has changed its position. The chapter shows this using an athlete running on a track: by taking the starting point as O and marking positions to the right as positive and to the left as negative, the athlete’s position at different times can be recorded and compared. Motion is then identified by change of position with time relative to O.
In straight-line motion, the object can move only in two opposite directions (forward/backward). The chapter represents direction using plus (+) and minus (–) signs on a number line. Typically, positions to the right of the origin are taken as positive and those to the left as negative. This sign convention helps you include direction in quantities like displacement, velocity, and acceleration, which require both magnitude and direction. Once you choose the positive direction, you should not change it while solving a problem.
Distance travelled is the total length of the path covered by an object, regardless of direction. Displacement is the net change in position between two instants of time, so it depends on both magnitude and direction. In the athlete example, the total distance from O to A and back to B is 160 m, but the displacement from the start O to the final position B is 40 m in the positive direction. Distance is a scalar quantity, while displacement is a vector quantity.
Yes. Displacement depends only on the initial and final positions, not on the total path length. If an object returns to its starting point, its displacement becomes zero, even though it may have travelled a significant distance. The chapter illustrates this with a swimmer who goes from one end of a pool to the other and returns: the total distance is 50 m, but the displacement is 0 m, so average velocity is zero while average speed is not zero.
For motion in a straight line, the total distance travelled and the magnitude of displacement are equal only when the object moves without turning back, i.e., it moves in one direction during the considered time interval. The chapter highlights this explicitly: if there is no change in direction, the path length equals the straight-line separation between the starting and ending positions. However, if the object reverses direction (like the athlete running back), distance increases while displacement may become smaller.
Average speed tells how fast or slow an object moves overall. It is defined as the total distance travelled divided by the time interval during which that distance is covered: average speed = (total distance travelled)/(time interval). Because distance has no direction, average speed is a scalar quantity (only a numerical value with units). The SI unit is metre per second (m/s), though kilometre per hour (km h–1) is also commonly used.
Average velocity is defined as displacement divided by the time interval: average velocity = (displacement)/(time interval). Unlike average speed, it includes direction because displacement is directional. In straight-line motion, direction is shown using + or – signs, and the direction of velocity is the same as the direction of displacement. Average speed depends on the total path length, while average velocity depends only on initial and final positions. Both use the same SI unit, m/s.
In straight-line motion, average speed and the magnitude of average velocity are equal during a time interval if the object moves in one direction without turning back. This is because, in that case, total distance travelled equals the magnitude of displacement. The chapter notes this for straight-line motion and also connects it to graphs: when motion is along a line in one direction, distance–time and position–time graphs can represent the same numerical change if the origin and direction are chosen consistently.
An object is in uniform motion in a straight line if it travels equal distances in equal intervals of time for all possible choices of time intervals. In this case, the object’s speed is constant. The chapter contrasts this with non-uniform motion, where the object travels unequal distances in equal time intervals, meaning speed changes. If successive equal time intervals correspond to increasing distances, the speed is increasing; if distances decrease, the speed is decreasing.
Non-uniform motion in a straight line occurs when an object travels unequal distances in equal intervals of time. This indicates that its speed is changing, either increasing, decreasing, or varying in a more complex way. The chapter identifies this using examples and graphs: a curved position–time graph indicates changing velocity, hence accelerated (non-uniform) motion. In a velocity–time graph, a line that slopes upward shows velocity increasing with time, while a downward slope shows velocity decreasing.
Average acceleration is the change in velocity divided by the time interval: a = (v – u)/(t2 – t1). It has both magnitude and direction. In straight-line motion, if the magnitude of velocity increases, acceleration is in the direction of velocity; if the magnitude of velocity decreases, acceleration is opposite to the direction of velocity (often shown by a negative sign). In the bus example, acceleration is +0.5 m/s² while speeding up and –3 m/s² while braking.
Yes. Acceleration depends on how quickly velocity changes, not on how large velocity is. The chapter gives the example of a bus moving on a straight highway at constant velocity: even if the velocity is high, if it does not change with time, acceleration is zero. On a velocity–time graph, this is shown by a horizontal line parallel to the time axis, whose slope is zero. So “fast motion” does not automatically mean “accelerated motion.”
A position–time graph shows how an object’s position changes with time relative to an origin. Time is plotted on the x-axis and position on the y-axis. The chapter explains how to choose scales, plot points from a table, and join them to form the graph. A straight line position–time graph indicates constant velocity, while a curved graph indicates changing velocity. The graph is not a route map; it represents the change of position with time, not the actual path taken in space.
The slope of a position–time graph represents velocity (more precisely, average velocity over a chosen interval for a straight line segment). Geometrically, slope = (change in position)/(change in time). In the chapter’s example, taking two points on the straight-line position–time graph gives slope = 20 m/s, showing constant velocity. A steeper slope means a higher velocity. If the position–time graph is horizontal (parallel to the time axis), the slope is zero, meaning the object is at rest.
You compare the slopes of the lines (or segments) in the position–time graphs. For the same time interval, the object with greater displacement has a steeper line and therefore higher velocity. The chapter demonstrates this with two objects A and B: by drawing lines to read displacements over an equal time interval, it shows that object B has a larger displacement, so its graph is steeper and its velocity is higher. This method works directly for straight-line graphs representing constant velocity.
A velocity–time graph shows how velocity changes with time. From the graph you can read velocity at any instant shown on the plot. The chapter explains that a horizontal line indicates constant velocity and zero acceleration. A straight line sloping upward indicates velocity increasing with constant acceleration, while a straight line sloping downward indicates velocity decreasing with constant acceleration (acceleration opposite to velocity). Velocity–time graphs are especially useful because both acceleration (slope) and displacement (area under the graph) can be obtained from them.
The slope of a velocity–time graph represents acceleration, because slope = (change in velocity)/(change in time). The chapter shows this by selecting two points A and B on the line, forming a triangle, and computing acceleration as BC/CA. For a constant-acceleration motion, the velocity–time graph is a straight line, so the slope (and acceleration) remains constant. A zero slope means no change in velocity, hence zero acceleration.
The area enclosed between the velocity–time graph and the time axis over a time interval represents displacement during that interval. For constant velocity, the area is a rectangle (velocity × time), which equals displacement. For uniformly accelerated motion, the area can be found by splitting it into a rectangle and a triangle (or using the trapezium idea), still giving displacement. The chapter calculates displacement between 10 s and 20 s as 75 m by adding the rectangle area and triangle area.
For motion in a straight line with constant acceleration, the chapter gives three key kinematic equations relating displacement (s), time (t), initial velocity (u), final velocity (v), and acceleration (a): (1) v = u + at, (2) s = ut + (1/2)at^2, and (3) v^2 = u^2 + 2as. These equations allow you to predict position or velocity at a future time, but they are valid only when acceleration is constant.
In straight-line motion, direction matters for displacement, velocity, and acceleration. The chapter explains that in motion in both directions along a line, the signs of u, v, a, and s in the equations indicate direction relative to the chosen positive direction. You may choose the origin and positive direction for convenience (for example, downward positive for a falling object), but once chosen, it should not be changed during the solution. Incorrect sign choice can lead to wrong conclusions about motion.
Using the kinematic equation v^2 = u^2 + 2as with final velocity v = 0 and negative acceleration from braking, the chapter shows that stopping distance increases strongly with initial speed. In Example 4.8, with acceleration –4 m/s², a car moving at 54 km/h (15 m/s) stops in about 28.1 m, while the same car moving at 108 km/h (30 m/s) stops in about 112.5 m. Doubling speed increases stopping distance by about four times in this case.
Uniform circular motion is motion along a circular path with constant (uniform) speed. Even though speed is constant, velocity changes because its direction changes continuously at every point on the circle. Since acceleration occurs whenever velocity changes (in magnitude or direction), uniform circular motion is accelerated motion due to change in direction alone. The chapter illustrates this using an athlete running around tracks with increasing numbers of sides approaching a circle, and explains that the instantaneous velocity is along the tangent to the circle.
In one full revolution around a circle, the distance travelled equals the circumference of the circle, which is 2πR for radius R. However, displacement is zero because the object returns to its starting position, so the net change in position is zero. The chapter applies this to a child on a merry-go-around: average speed over one revolution is (2πR)/T, where T is the time for one revolution, while average velocity over that same interval is 0 because displacement is 0.

Chapters related to "Describing Motion Around Us"

Exploration: Entering the World of Secondary Science

Start chapter

Cell: The Building Block of Life

Start chapter

Tissues in Action

Start chapter

Exploring Mixtures and their Separation

Start chapter

How Forces Affect Motion

Start chapter

Work, Energy, and Simple Machines

Start chapter

Journey Inside the Atom

Start chapter

Atomic Foundations of Matter

Start chapter

Sound Waves: Characteristics and Applications

Start chapter

Reproduction: How Life Continues

Start chapter

Describing Motion Around Us Summary, Important Questions & Solutions | All Subjects

Question Bank

Worksheet

Revision Guide