Madhu and Manu
NCERT Class 7 Physical Education and Well Being Chapter 15: Madhu and Manu (Pages 47–49)
Summary of Madhu and Manu
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Madhu and Manu at a Glance
CBSE
Class 7
Physical Education and Well Being
Khel Yatra
15
47–49
6 study resources
Madhu and Manu Summary
The chapter on Madhu and Manu is all about a lively tag game that promotes physical activity, teamwork, and agility in students. The game is played between two teams, known as the madhu and the manu, and aims to reach designated safety zones without being tagged. First, let's understand how to set up the game. The class is divided into two groups and they face each other at the center of a designated play area, usually about five feet apart. The teacher or leader calls out either ‘Madhu’ or ‘Manu’ using a stretched sound at the beginning of the word. This call disguises the choice, making the game more thrilling. If the leader calls 'Madhu,' the madhu team chases the manu team to the goal line; if 'Manu' is called, then the manu team chases the madhu. The goal is to tag as many opponents as possible, capturing them for your team. Any player that gets tagged switches sides, which creates an exciting dynamic as the teams change over time. The chapter also outlines different variations of the game to keep things interesting. For example, in the toe-to-toe variation, players stand back-to-back before racing toward their goal line. Another variation called red and blue involves throwing a piece of cardboard colored on both sides to determine which team will chase, adding more unpredictability to the game. There’s also a version based on nouns and verbs where the leader calls out a verb, making one team chase the other based on their role, and another one using a large foam rubber die to decide which team will pursue based on even or odd results. Understanding the importance of agility is crucial. Agility is the ability to move quickly and change direction while maintaining balance. Students are encouraged to practice activities that involve quick changes in direction, and this is often discussed during Circle Time, where they learn the difference between running straight and changing their path swiftly. This chapter’s lessons foster essential physical skills while encouraging fun and active participation. It teaches students the value of teamwork, strategy, and physical fitness in a fun way.
