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Flash Cards: Set It Up, Knock It Down

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Set It Up, Knock It Down - Flash Cards

These flash cards cover important concepts from Set It Up, Knock It Down in Khel Yatra for Class 7 (Physical Education and Well Being).
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1/20

What is the size of the game area for 'Set It Up, Knock It Down'?

1/20

The game area should be approximately 20 by 10 meters.

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2/20

How should markers be placed in the game area?

2/20

Markers should be placed randomly throughout the area, exceeding the number of students present.

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3/20

How are teams formed in this game?

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3/20

Two teams of 10 students each, or two to four teams consisting of 5 to 10 students each.

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4/20

What are the designations of the two teams?

4/20

One team is designated as 'Markers Up' and the other as 'Markers Down.'

5/20

What do team members do during gameplay?

5/20

Members flip markers according to their team's designation when the whistle blows.

6/20

How long does the game last?

6/20

The gameplay lasts for 2 minutes.

7/20

What happens after the gameplay ends?

7/20

Count how many markers are facing up versus down to determine the winner.

8/20

Why should rounds be played in odd numbers?

8/20

To ensure a clear winner and avoid ties.

9/20

What should each player aim for after each round?

9/20

Players are encouraged to set a personal goal to flip more markers than in the previous round.

10/20

What can players do after each round regarding their goals?

10/20

They can adjust their goals based on performance and encourage personal growth.

11/20

What is discussed during Circle Time after the game?

11/20

Discuss how many times personal goals were adjusted and the reasons for those changes.

12/20

What is encouraged after the game for improvement?

12/20

Reflect on what might be done differently if the activity were to be repeated.

13/20

What type of goals should be set in this game?

13/20

Goals should be realistic yet challenging to promote better performance.

14/20

How many markers should face up or down initially?

14/20

An equal number of markers should face either up or down at the start.

15/20

Why is communication important during the game?

15/20

Effective communication helps teams strategize and increase efficiency in flipping markers.

16/20

What are physical benefits of playing this game?

16/20

Improves agility, coordination, and teamwork among students.

17/20

How does time management play a role in the game?

17/20

Players must quickly manage their time to maximize the number of markers they flip.

18/20

What makes 'Set It Up, Knock It Down' enjoyable?

18/20

Fast-paced action and team competition make it exciting and engaging.

19/20

How can teammates support one another?

19/20

By encouraging each other to achieve and surpass personal goals.

20/20

What is the main objective of 'Set It Up, Knock It Down'?

20/20

To flip more markers than the opposing team by the end of the game.