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Curriculum-aligned learning paths for students in Classes 6-12.

CBSE
Class 7
Physical Education and Well Being
Khel Yatra
Set It Up, Knock It Down

Question Bank

Practice Hub

Question Bank: Set It Up, Knock It Down

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Question Bank - Set It Up, Knock It Down

View all (104)
Q1.

What is the required area for setting up the game?

Single Answer MCQ
Q-00153453
View explanation
Q2.

How many teams should be formed for the game?

Single Answer MCQ
Q-00153454
View explanation
Q3.

What must players of the 'Markers Up' team do?

Single Answer MCQ
Q-00153455
View explanation
Q4.

Why should games always have an odd number of rounds?

Single Answer MCQ
Q-00153456
View explanation
Q5.

What is a recommended practice after each round?

Single Answer MCQ
Q-00153457
View explanation
Q6.

What could be a valid reason for adjusting personal goals during gameplay?

Single Answer MCQ
Q-00153458
View explanation
Q7.

What could happen if markers are equally positioned up and down?

Single Answer MCQ
Q-00153459
View explanation
Q8.

How long does each round of the game last?

Single Answer MCQ
Q-00153460
View explanation
Q9.

What reflects teamwork in this game?

Single Answer MCQ
Q-00153461
View explanation
Q10.

What action follows the pause of the game?

Single Answer MCQ
Q-00153462
View explanation
Q11.

Which of the following is important when setting personal goals?

Single Answer MCQ
Q-00153463
View explanation
Q12.

What is the secondary role of each team member besides flipping markers?

Single Answer MCQ
Q-00153464
View explanation
Q13.

What is the primary objective of the game 'Set It Up, Knock It Down'?

Single Answer MCQ
Q-00153465
View explanation
Q14.

If a player does not flip any markers, what should they consider?

Single Answer MCQ
Q-00153466
View explanation
Q15.

How many students should teams consist of in the game?

Single Answer MCQ
Q-00153467
View explanation
Q16.

What is one of the objectives of the game?

Single Answer MCQ
Q-00153468
View explanation
Q17.

What should each player do after completing a round in the game?

Single Answer MCQ
Q-00153469
View explanation
Q18.

During Circle Time, what should players discuss?

Single Answer MCQ
Q-00153470
View explanation
Q19.

What is the purpose of the Circle Time discussion after the game?

Single Answer MCQ
Q-00153471
View explanation
Q20.

How should the markers be positioned at the start of the game?

Single Answer MCQ
Q-00153472
View explanation
Q21.

What duration does each gameplay round last?

Single Answer MCQ
Q-00153473
View explanation
Q22.

What is a key factor in determining the winner of a round?

Single Answer MCQ
Q-00153474
View explanation
Q23.

Why should multiple rounds be played in odd numbers?

Single Answer MCQ
Q-00153475
View explanation
Q24.

Which team is responsible for flipping markers that are facing down?

Single Answer MCQ
Q-00153476
View explanation
Q25.

What happens if a player exceeds their personal flipping goal?

Single Answer MCQ
Q-00153477
View explanation
Q26.

What is essential when players adjust their goals after each round?

Single Answer MCQ
Q-00153478
View explanation
Q27.

How many markers should there be in relation to the number of students?

Single Answer MCQ
Q-00153479
View explanation
Q28.

What is one reason to flip markers in both directions?

Single Answer MCQ
Q-00153480
View explanation
Q29.

In 'Set It Up, Knock It Down', what action is performed when the whistle blows?

Single Answer MCQ
Q-00153481
View explanation
Q30.

Why is setting a personal goal important in this game?

Single Answer MCQ
Q-00153482
View explanation
Q31.

What reflective question should players consider after the game?

Single Answer MCQ
Q-00153483
View explanation
Q32.

What is the first step in setting personal goals?

Single Answer MCQ
Q-00153484
View explanation
Q33.

Why is it important to set realistic goals?

Single Answer MCQ
Q-00153485
View explanation
Q34.

How often should you review and adjust your personal goals?

Single Answer MCQ
Q-00153486
View explanation
Q35.

What is the approximate size of the game area needed?

Single Answer MCQ
Q-00153487
View explanation
Q36.

Which of the following is NOT a characteristic of a good personal goal?

Single Answer MCQ
Q-00153488
View explanation
Q37.

How many markers should be placed in the game area compared to the number of students?

Single Answer MCQ
Q-00153489
View explanation
Q38.

When you successfully achieve a goal, what should be your next step?

Single Answer MCQ
Q-00153490
View explanation
Q39.

In the game, what is the role of the 'Markers Up' team?

Single Answer MCQ
Q-00153491
View explanation
Q40.

What is the best way to ensure goals remain challenging?

Single Answer MCQ
Q-00153492
View explanation
Q41.

Why is it recommended to set personal goals after each round?

Single Answer MCQ
Q-00153493
View explanation
Q42.

What might result from setting goals that are too challenging?

Single Answer MCQ
Q-00153494
View explanation
Q43.

How long does each gameplay round last?

Single Answer MCQ
Q-00153495
View explanation
Q44.

Which method helps in tracking progress towards personal goals?

Single Answer MCQ
Q-00153496
View explanation
Q45.

What is the effect of having an equal number of markers facing up and down?

Single Answer MCQ
Q-00153497
View explanation
Q46.

Which scenario best describes an 'adjusted goal'?

Single Answer MCQ
Q-00153498
View explanation
Q47.

What is a good strategy for players to achieve their personal goals in the game?

Single Answer MCQ
Q-00153499
View explanation
Q48.

Which of the following is an example of a SMART goal?

Single Answer MCQ
Q-00153500
View explanation
Q49.

During Circle Time, what is encouraged apart from setting personal goals?

Single Answer MCQ
Q-00153501
View explanation
Q50.

When should you seek feedback on your goals?

Single Answer MCQ
Q-00153502
View explanation
Q51.

If a student flipped 8 markers in the first round and 10 in the second, what can be inferred?

Single Answer MCQ
Q-00153503
View explanation
Q52.

What is the most important factor in successfully achieving personal goals?

Single Answer MCQ
Q-00153504
View explanation
Q53.

What is one reason to avoid an even number of rounds in the game?

Single Answer MCQ
Q-00153505
View explanation
Q54.

What can be a pitfall in the goal-setting process?

Single Answer MCQ
Q-00153506
View explanation
Q55.

Why is reflection encouraged after gameplay during Circle Time?

Single Answer MCQ
Q-00153507
View explanation
Q56.

How can Circle Time discussions enhance goal-setting?

Single Answer MCQ
Q-00153508
View explanation
Q57.

Which of the following describes a potential trap in goal-setting?

Single Answer MCQ
Q-00153509
View explanation
Q58.

What happens if some markers are not flipped correctly?

Single Answer MCQ
Q-00153510
View explanation
Q59.

To prevent confusion, what should be clarified to all players before starting the game?

Single Answer MCQ
Q-00153511
View explanation
Q60.

What is the primary purpose of cool-down activities?

Single Answer MCQ
Q-00153512
View explanation
Q61.

Which of the following is an example of a cool-down activity?

Single Answer MCQ
Q-00153513
View explanation
Q62.

How long should a typical cool-down period last?

Single Answer MCQ
Q-00153514
View explanation
Q63.

Why is it essential to stretch during the cool-down?

Single Answer MCQ
Q-00153515
View explanation
Q64.

What type of breathing should be focused on during a cool-down?

Single Answer MCQ
Q-00153516
View explanation
Q65.

During which phase of physical activity should cool-down activities occur?

Single Answer MCQ
Q-00153517
View explanation
Q66.

Which muscle group is typically targeted with quad stretches during a cool-down?

Single Answer MCQ
Q-00153518
View explanation
Q67.

How do cool-down activities benefit mental well-being?

Single Answer MCQ
Q-00153519
View explanation
Q68.

What is the purpose of counting the markers at the end of the game?

Single Answer MCQ
Q-00153520
View explanation
Q69.

Which of the following cool-down activities can help improve flexibility?

Single Answer MCQ
Q-00153521
View explanation
Q70.

How many teams are suggested for the game 'Set It Up, Knock It Down'?

Single Answer MCQ
Q-00153522
View explanation
Q71.

What is the recommended frequency for incorporating cool-down activities?

Single Answer MCQ
Q-00153523
View explanation
Q72.

What is the significance of having an equal number of markers facing up and down?

Single Answer MCQ
Q-00153524
View explanation
Q73.

What is a common misconception about cool-down activities?

Single Answer MCQ
Q-00153525
View explanation
Q74.

During Circle Time, what should players discuss?

Single Answer MCQ
Q-00153526
View explanation
Q75.

What physiological changes occur during a cool-down?

Single Answer MCQ
Q-00153527
View explanation
Q76.

Why is it important to set personal goals after each round?

Single Answer MCQ
Q-00153528
View explanation
Q77.

Which stretch is most effective for cooling down the lower back?

Single Answer MCQ
Q-00153529
View explanation
Q78.

What is the duration of the gameplay in each round?

Single Answer MCQ
Q-00153530
View explanation
Q79.

Why is it important to set personal goals during cool-down discussions?

Single Answer MCQ
Q-00153531
View explanation
Q80.

What happens when the whistle blows during the game?

Single Answer MCQ
Q-00153532
View explanation
Q81.

What is a good method to assess the effectiveness of your cool-down?

Single Answer MCQ
Q-00153533
View explanation
Q82.

How can players adjust their goals after each round?

Single Answer MCQ
Q-00153534
View explanation
Q83.

If a player flips a total of 15 markers in the first round and aims for 20 in the second, what type of goal is this?

Single Answer MCQ
Q-00153535
View explanation
Q84.

Why is it important to play always in odd numbers of rounds?

Single Answer MCQ
Q-00153536
View explanation
Q85.

What is necessary for the markers to be placed randomly throughout the playing area?

Single Answer MCQ
Q-00153537
View explanation
Q86.

What is the required area for setting up the game?

Single Answer MCQ
Q-00153538
View explanation
Q87.

Which team's goal is to flip the markers that are facing down?

Single Answer MCQ
Q-00153539
View explanation
Q88.

What is the expected outcome after multiple rounds of the game?

Single Answer MCQ
Q-00153540
View explanation
Q89.

Which of the following factors is NOT encouraged when setting personal goals?

Single Answer MCQ
Q-00153541
View explanation
Q90.

If a student flips 10 markers one round and only 8 the next, what misconception might they have?

Single Answer MCQ
Q-00153542
View explanation
Q91.

What could the teacher suggest if a player consistently sets unachievable goals?

Single Answer MCQ
Q-00153543
View explanation
Q92.

Which of the following is a common component of a warm-up routine?

Single Answer MCQ
Q-00153558
View explanation
Q93.

How long should a typical warm-up last?

Single Answer MCQ
Q-00153560
View explanation
Q94.

Why is it important to set personal goals during warm-up activities?

Single Answer MCQ
Q-00153562
View explanation
Q95.

During 'Set It Up, Knock It Down', how are teams organized?

Single Answer MCQ
Q-00153563
View explanation
Q96.

What happens when the whistle blows during the game?

Single Answer MCQ
Q-00153564
View explanation
Q97.

What is an effective way to reflect on personal goals after the game?

Single Answer MCQ
Q-00153565
View explanation
Q98.

In the game, how are winning teams determined?

Single Answer MCQ
Q-00153566
View explanation
Q99.

What should each player do after each round of the game?

Single Answer MCQ
Q-00153567
View explanation
Q100.

What is a benefit of conducting multiple rounds in 'Set It Up, Knock It Down'?

Single Answer MCQ
Q-00153568
View explanation
Q101.

What type of warm-up is most effective for team sports?

Single Answer MCQ
Q-00153569
View explanation
Q102.

Why should cool-down activities follow warm-ups?

Single Answer MCQ
Q-00153570
View explanation
Q103.

In warm-up activities, what role do team discussions play?

Single Answer MCQ
Q-00153571
View explanation
Q104.

Which type of feedback is best after rounds in 'Set It Up, Knock It Down'?

Single Answer MCQ
Q-00153572
View explanation
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