This chapter presents a thrilling play about a man named Gerrard who confronts an intruder intending to kill him and assume his identity. It explores themes of identity and cleverness in dire situations.
What is the setting of the encounter between Gerrard and the intruder?
What instrument does Gerrard use to create the illusion of his escape?
How does the setting of the cottage contribute to Gerrard's cleverness?
Why does the intruder believe he can easily take over Gerrard's identity?
How does Gerrard's living alone affect his interaction with the intruder?
What ultimately happens to the intruder at the end of the encounter?
What does Gerrard use to convince the intruder to let his guard down?
How does the play's climax resolve Gerrard's conflict with the intruder?