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Team Games and Sports II

Chapter 7 focuses on Team Games and Sports II for Class 10 students, covering popular games like Kabaddi and Kho-Kho, as well as combative sports such as Judo and Wrestling.

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CBSE
Class 10
Health and Physical Education
Health and Physical Education

Team Games and Sports II

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More about chapter "Team Games and Sports II"

This chapter delves into various team games and combative sports, highlighting the rules, history, and gameplay of Kabaddi, Kho-Kho, Judo, and Wrestling. Kabaddi, known for its unique raiding style and diverse regional names in India, emphasizes offense and defense strategies and has a rich historical background. Kho-Kho presents a thrilling chase format, encouraging agility and quick decision-making, while Judo and Wrestling stress techniques of grappling and assertiveness in competition. Students will gain insight into the structure, strategies, and cultural significance of these sports, promoting a comprehensive understanding of physical education.
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Class 10 Health and Physical Education - Team Games and Sports II

Explore the dynamics of Kabaddi, Kho-Kho, Judo, and Wrestling in this chapter tailored for Class 10 students, packed with history, rules, and techniques.

Kabaddi is an indigenous Indian sport that combines elements of offense and defense. It involves two teams that take turns sending a 'Raider' into the opponent's half to tag members while chanting 'Kabaddi' and holding their breath. If the raider successfully returns without being tagged, they score points.
In Kabaddi, each match consists of two halves, typically lasting 20 minutes each for men and 15 minutes for women. The sport requires teams of 10 to 12 players, with seven players on the field at one time. Teams score points by tagging opponents and returning to their half without being caught.
In Kabaddi, 'Cant' refers to the act of a raider holding their breath while chanting 'Kabaddi' repeatedly during a raid. This acts as a signal and adds a unique challenge to the gameplay, enforcing the need for control and strategy.
A Kho-Kho match consists of two innings, with each inning lasting 9 minutes. One team assumes the role of chasers while the other team consists of runners. The objective for the chasers is to tag as many runners as possible within the time permitted.
Kho-Kho has historical ties to chariot racing, and its rules were formalized in the early 1900s. The sport gained international exposure during its exhibition at the Berlin Olympics of 1936 and has evolved into a key traditional game in India.
Essential skills for Kabaddi include offensive techniques such as various forms of touches (hand touch, toe touch, mule kick) and defensive strategies like ankle holds and blocking. Mastery of these skills enhances a player's ability to both score points and defend against attackers.
The Kabaddi World Cup is an international tournament that showcases Kabaddi teams from around the world. First held in 2004, it features teams competing for the title, with India being the most successful national team so far.
Kho-Kho requires minimal equipment, mainly consisting of a rectangular playing area with two wooden poles at each end. Players need to wear sports attire without any obstacles that could hinder movement.
The main objective in Kho-Kho is for the chasers to tag the runners within the allotted time. The team that successfully tags the most opponents during their turn wins the match.
Key techniques in Judo include throwing techniques (nage-waza), pinning techniques (osaekomi), and submission techniques (shime-waza). These techniques focus on balance, leverage, and control of the opponent.
Judo was founded by Professor Jigoro Kano in the late 19th century. He focused on creating a safe competitive sport by excluding the more dangerous techniques of traditional jujutsu.
A Judo match is governed by a referee, who oversees the competition, along with two judges. Matches typically last 5 minutes for men and 4 minutes for women, with contestants striving to score points through effective techniques.
To compete in international wrestling events, participants must be at least 17 years old and officially sponsored by their national federation.
The main distinction between Freestyle and Greco-Roman wrestling is that in Greco-Roman, wrestlers are prohibited from attacking an opponent's legs. In contrast, Freestyle wrestling allows using both arms and legs to execute holds and defend.
Weight categories in wrestling ensure fair competition by grouping wrestlers of similar body mass, thereby reducing the advantage that might come from size differentials.
In wrestling, a 'takedown' occurs when a wrestler brings their opponent down to the mat from a standing position. This action typically scores points, depending on how it is executed.
Wrestlers can earn points through various actions, such as takedowns, exposure (turning the opponent's shoulders to the mat), and reversals. Different actions score varying points based on difficulty and effectiveness.
In wrestling competitions, a coach provides strategies and guidance to their athletes. The coach remains near the edge of the mat to support the wrestlers while ensuring they adhere to competition rules.
An international wrestling mat is typically circular, measuring 9 meters in diameter with an additional 1-meter border space for safety. The surface is designed to provide sufficient grip and cushioning for wrestlers.
For junior and senior wrestlers, a bout lasts for two periods of 3 minutes each, interspersed with a 30-second break. The bout structure encourages intense competition and strategic plays.
Wrestlers must wear a one-piece singlet in their assigned color (red or blue), along with wrestling shoes for traction and support. The attire is standard to ensure uniformity and ease of movement during competitions.
In wrestling competitions, athletes can win medals based on their performance, such as gold, silver, and bronze, awarded according to their final positioning in the tournament.
Judges in Judo matches assist the referee by marking whether contestants go out of bounds. They also contribute to decision-making regarding points awarded for techniques executed by the judokas.
Essential skills for Kho-Kho include speed, agility, dodging, and effective use of strategy to evade being tagged while also being able to tag opponents during chaser turns.
The Pro Kabaddi League was established in 2014 and has significantly contributed to popularizing the sport of Kabaddi throughout India by showcasing professional teams and athletes.

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