Revision Guide
This chapter introduces traditional Indian team sports such as Kabaddi, Kho-Kho, Judo, and Wrestling, highlighting their importance in promoting physical health and teamwork.
Team Games and Sports II - Quick Look Revision Guide
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Key Points
Kabaddi is an indigenous game of India.
Kabaddi is a traditional Indian sport that involves two teams competing by sending a 'Raider' to the opposite half to tag opponents while chanting 'Kabaddi'. It's known by various names across India.
Kabaddi court dimensions for men and women.
For men, the Kabaddi court is 13x10 meters, and for women, it's 12x8 meters. The court is divided into two halves by a midline.
Scoring system in Kabaddi.
Points are scored by tagging opponents and returning to the home half. A 'Lona' awards 2 extra points for making all opponents out.
Kho-Kho is a traditional chasing game.
Kho-Kho involves two teams, chasers and runners, with the objective of tagging runners within a time limit. It's played on a rectangular court.
Kho-Kho playground specifications.
The Kho-Kho playground is 27 meters long and 16 meters wide, with two rectangles at the ends and wooden poles in the middle.
Judo means 'the gentle way'.
Judo, developed in Japan, focuses on throws, grappling, and submissions. It emphasizes balance and leverage, derived from jujutsu.
Judo competition area details.
The Judo competition area is 14-16 meters square, with a contest area of 8-10 meters square, marked by a danger zone.
Wrestling is one of the oldest sports.
Wrestling involves grappling techniques like clinches and throws. It has historical significance in India, known as 'Malla Yuddha'.
Wrestling mat dimensions.
The wrestling mat is a 9-meter circle with a 1-meter border. The protection area is 1.2 to 1.5 meters wide.
Freestyle vs. Greco-Roman wrestling.
Freestyle allows attacks on legs, while Greco-Roman restricts leg attacks. Both styles have similar rules otherwise.
Kabaddi's offensive and defensive skills.
Offensive skills include touches and kicks, while defensive skills involve holds and blocks to counter the raider.
Kho-Kho's chain and ring game tactics.
Defenders use chain and ring formations to evade chasers, showcasing strategic movement and teamwork.
Judo's scoring system.
An 'Ippon' (10 points) wins the match instantly. Lesser scores can accumulate, with golden score deciding ties.
Wrestling's scoring terms.
Points are awarded for takedowns, exposures, reversals, and escapes. A fall wins the bout immediately.
Kabaddi's time-out rules.
Each team gets two 30-second time-outs per half. Official time-outs are for injuries or interruptions.
Kho-Kho's match duration.
A match has two innings of 9 minutes each for chasing and running, with teams switching roles.
Judo's uniform requirements.
Judokas wear a 'judogi' (uniform) in blue or white, with a belt indicating rank. The uniform must be loose-fitting.
Wrestling's weight categories.
Wrestlers compete in specific weight classes, ensuring fair matches. Categories vary by age and gender.
Kabaddi's bonus point rule.
A raider scores a bonus point by crossing the bonus line with at least 6 opponents on the court.
Judo's penalties: shido and hansoku.
Shido are minor penalties; three shido become hansoku-make (disqualification). Direct hansoku-make expels the judoka.
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